Friday, July 23, 2010

Memento: Extreme Moments

Part 2 in a series of essays on the films of director Christopher Nolan.
    Christopher Nolan’s Memento comments upon and explores the relationship between films and memory; this is most effectively achieved through the film’s unique editing, both how events unfold in reverse order, and by juxtaposing silent, out of context snippets with the scene at hand.
    Like any experience, watching a film creates memories. Likewise, these memories are unique for each person; what shape they take depends greatly on the individual’s state of mind, previous experiences, world view, and engagement with the film. After you are finished watching a film, you have a new set of memories, and, again, like all memories, they were triggered by intense emotions. Therefore, the parts of a film you remember will be different than those recollected by your neighbor, because you have responded to certain shots or scenes or musical cues based on how they made you feel, and what existing memories they recalled and are now tied to.
    In the case of Memento, for example, if you have ever gotten a tattoo, or you are a tattoo artist or know one, your mind might assign specific emotional significance to Leonard’s tattoos, where as others in the audience who do not share this kind of experience will only treat these inky notes on the body of our protagonist as merely parts of the story. Likewise, if you own the same make and model of the car that Leonard drives, you will more than likely create a memory of the film focusing on this detail, while others will pay it no mind. Technically speaking, you are all watching the same film, but in essence you are not; the film each person remembers will be different, because as it enters the brain it is melted down and blended with a person’s biases, interests, and life experiences to create something completely unique. The filmmakers address this subjectivity directly, when Leonard says, “Memory can change the shape of a room; it can change the color of a car. And memories can be distorted. They're just an interpretation, they're not a record...”

Friday, July 16, 2010

Review: Inception

Unfortunately, due to the nature of Christopher Nolan's latest film, Inception, I am unable to write an adequate review of the film without spoiling it. One of the biggest thrills about seeing the film is discovering just what it is about, who all the characters are, and the world they exist in. To describe that here would be to rob the uninitiated of a rare and breathtaking experience.
I considered perhaps instead talking in depth about how the film made me feel, but I am finding myself at a literary loss. And besides, my emotional state while watching Inception has already been summed up quite thoroughly by a man the Internet has dubbed "Double Rainbow Guy". He hits every emotional note that I did while experiencing the film.

Wednesday, July 14, 2010

Following: The Hazards of Observation

Part 1 in a series of essays on the films of director Christopher Nolan

    Christopher Nolan’s debut feature film, 1998’s Following, is a story about the voyeuristic nature of moviegoing as much as it is about a lonely young man who follows people around the streets of London.
    The unnamed protagonist, a struggling writer, begins following random strangers to gather material for his novel. Things take an odd turn when one of these strangers, a sharply dressed man named Cobb, notices him and takes an interest in the young man’s strange hobby, quickly pulling him into a life of petty burglary. The young man joins Cobb, as he is hurting for cash - and human interaction - and justifies his participation in the crimes as a way of accruing story ideas.
(warning: spoilers ahead)

Tuesday, July 13, 2010

"We create the world of the dream."

With the impending release of Inception this week, I've decided to write a series of essays about the work of director Christopher Nolan; one on each of his films, which include Following, Memento, Insomnia, Batman Begins, The Prestige, The Dark Knight, and now Inception. One of the things that fascinates me the most about Nolan's films is how they explore the very nature of cinema itself, from creation to consumption. This will be the guiding thesis for each essay. Look for the initial piece, titled "Following: The Hazards of Observation" to be posted sometime this week. I'll try to post these on a weekly basis. Until then, enjoy this:

Review: The Girl With the Dragon Tattoo


The original Swedish title of this intelligently flashy mystery film, Man Som Hatar Kvinnor, translates literally to Men Who Hate Women, and it is unfortunately quite apt. The horrors that the male villains perpetrate on their female victims are depicted with unforgiving vividness. These men hate women indeed.
The Girl With The Dragon Tattoo might have been just another competently slick European thriller were it not for the presence of Noomi Rapace as Lisbeth Salander, the titular tattooed girl. Lisbeth is not your typical protagonist, as the feminist film blog Act Your Age notes:
Utilizing her technological prowess (a rare quality for female characters!), and at times resorting to revenge and physical violence, Lisbeth [....] aims to correct the wrongs inflicted on women by men in power.
With Lisbeth, Rapace expertly crafts a brooding, burningly intelligent performance that elevates the film to a more memorable place than it might otherwise have occupied. Though small of frame, she nonetheless fills the screen with a character that will remain crushingly silent for long periods of time until finally exploding into righteous, ferocious rage in response the afore mentioned misogynistic violence.
Providing a foil and unlikely partner for Lisbeth is investigative reporter Mikael Blomkvist, who has been hired by a wealthy old business man to uncover the mystery surrounding the disappearance of his teenage niece 40 years prior. 
Once this pair teams up, the film unfolds at a breathless yet meticulous pace as Lisbeth and Mikael piece together a string of decades-old murder cases that are somehow tied to the old man's vanished niece. The investigation is rather standard mystery fare, complete with panning close-ups of grisly crime scene photos and not a few research montages. Two things that save the film from feeling too ordinary are the thrill of the chase, and the always fascinating Rapace. 
The Girl With the Dragon Tattoo is the first in a trilogy, based on the books by Stieg Larsson, and it very much feels like it, the way characters are established and the partnership between Lisbeth and Mikael is set up. You will be left with a desire to immediately see the second installment in the series, The Girl Who Played With Fire, which has fortunately just opened in US theaters.

Review: Women Without Men

The destinies of Iran and its women are inseparable; this is a major theme of Shirin Neshat's debut feature Women Without Men. Set against the unrest of the Anglo-American coup to remove democratically elected Iranian Prime Minister Mohammad Mossadegh and install the shah, the film zooms in on four women suffering various kinds of oppression: Zarin, a depressed prostitute, who scrubs herself bloody at a public bath in an effort to purge the johns from her body; Munis, a politically aware young woman who voraciously devours news of the demonstrations outside, but is kept from leaving the house by Amir Khan, her religiously zealous brother; her best friend Faezeh, who lusts after Amir Khan from beneath her hejab, much to Munis' bewilderment; and Farrokhlagha, a general's wife who's finding herself suffocated by the pro-shah Tehran aristocracy she and her husband exist in.
 Though the whole ensemble does outstanding work, the one performance that sticks out is Pegah Ferydoni as sweet, unassuming Faezeh. She provides a quiet emotional center for the film. While everyone else is going kind of crazy, she becomes saner and grows quite a bit.
The film follows a kind of dream logic, fueled by the complex history of Iran and the rhythm of Persian poetry. Iranian scholar Hamid Dabashi said that if jazz is the rhythm of American culture, then Persian poetry is that of Iranian culture. This kind of poetic focus brings a unique structure to the scenes; each sequence is a whole statement, while still helping to stitch the tapestry of the film entire. This is also no doubt influenced by Neshat's background as video artist. 
In order to get some fresh air away from the tumult of Tehran, Farrokhlagha buys an Edenesque old orchard in the country, to which Zarin and Faezeh are both inexplicably drawn. For a while they live in blissful harmony, but there is a foreboding calm-before-the-storm undercurrent which lets us know that they cannot escape the changes happening in their nation for long.

Friday, June 25, 2010

Review: REC

  REC (2007) is as much about TV journalism and the creation of the moving image as it is about a quarantined Barcelona apartment building. Because events unfold entirely through the lens of a television news crew, the camera is essentially a character, putting us as in the action as cinematically possible.
  Our guide and unwitting heroine is Angela Vidal (Manuela Velasco), a young reporter who, along with her cameraman, Pablo - played with athletic and graceful cinematic skill by the film's actual camera op, Pablo Rosso - is assigned to cover the work-a-day life of a group of firefighters. She quickly becomes restless, quipping to her laconic cameraman that she wishes there would be an emergency call for them to film. She soon gets her wish; her and Pablo ride along with the firemen to the doomed apartment building where the rest of the movie takes place.
  As a student of the moving image, what fascinated me in the first act of the film was how the news crew behaves in a situation that quickly deteriorates, and how the other characters react to the omnipresence of the camera; a policeman who takes charge of the unfolding crisis is at constant odds with it. Angela, being first and foremost a reporter, tells Pablo to "film this, film that. Did you you shoot that? Are you rolling?" When Angela is interviewing a little girl in the building after it is quarantined, the child's mother keeps offering answers, until the reporter stops her, reminding the woman that she's not in the shot, the girl is. Even in a heightened and possibly life-threatening situation, the newswoman is ever mindful of how her image looks and sounds. In other scenes, her and Pedro brave ill-lit rooms that may contain blood-thirsty cannibals just to get a shot. It is almost as if Angela is directing the very film she is a character in; whether this notion was on the filmmakers' minds or not, it is profound nonetheless, and it totally works. This meta-fictional undercurrent is only one of a bevy of original bits of genius contained in REC. 
  The story unfolds in a loud-quiet-loud rhythm, like a Pixies song; there are extended scenes of hushed, pulsating terror punctuated by sudden explosions of blood-flecked chaos. Added to this is the fact that we see events transpire through only one camera, so there is no safe refuge to cut away to; we are taken along for the ride whether we like it or not. Because of the one-camera, real-time aspect of the film, there are several sustained shots that last for upwards of 20 minutes each, involving a dozen or more actors running, falls, fighting, and gushing blood. This in itself is a feat to behold.
  A sequel, REC 2, is scheduled to hit American screens this summer, but it is difficult to fathom how it can top this masterpiece of taut horror film making.

Tuesday, June 1, 2010

Movie Review: Splice

David Cronenberg would be quite amused. Director Vinzenzo Natali's Splice is thick with body-horror, just enough thought to stimulate scientific discussion, and a proud product of Canada.
The first 20 minutes of the film are actually really great. Adrian Brody and Sarah Polley play a married couple of genetic scientists, or "splicers", as they call themselves. We open on the birth of their latest creation, a football-sized sea urchin called Ginger, which is a hybrid of many different fauna and produces some kind of drug that stops cancer, or something - its never really explained in depth. Riding high in the success of Ginger, the splicers set their sights on combining human DNA with that of animals to create an even more revolutionary creature. Forbidden from doing so by their financial backers, they go about it anyway, in secret.
These early scenes, mostly set in the splicers' advanced but believable laboratory, are extremely well done in every aspect. The writing is taut and intelligent, the acting is accessible, and the atmosphere that Natali establishes is creepingly exhilirating. 
Without revealing too much, it can be said that the splicers create a human-animal hybrid the likes of which neither of them imagined. The film starts down a strange path as the creature rapidly matures and the scientists raise it as the child they never had. Things become more bizarre still when the hybrid, called Dren, reaches adulthood, and exhibits enough of a human femininity to fill Brody's character with deviant, weirdly incestuous thoughts. 
From this point, Splice takes a trip to camp and never returns, which is a shame, given the great promise of its first act. It feel very much like the writers (Natali and Antoinette Terry Bryant) put all their thought into the concept and beginning of the film, but then simply fell back on cliches when it came time to cobble together an ending. It begins as a film, but ends merely as a flick.
Aside from the initial act, the film's other main attraction is the realization of Dren. Brought to life with a seamless mix of CGI, practical effects and human acting, Dren is an original and impressive creation. She is played with acrobatic aplomb and heartbreaking depth by French-Canadian actress Delphine Cheneac, who is the only thing that saves the film from becoming completely intorrerable when things go south and even Brody's and Polley's performances turn to ham. 
Despite a weak ending and the squandered potential therein, Splice is a thoughtful and exciting sci-fi horror outing packed with imagery that really sticks to the side of your skull.

Tuesday, April 6, 2010

Humpday and the value of mumblecore


Perhaps I'm biased because it is a product of Seattle, but Lynn Shelton's most recent film, Humpday, is the best example I have seen of the so-called and fledgling mumblecore genre so far. It has a focus and forward moment that no other film of its ilk has yet exhibited.
For those who don't know, the basic tenants of mumblecore are thus: ultra-low budget with an equally low-fi visual aesthetic. There is usually no script, but rather a list of outlined scenes that the actors improvise and rehearse their way through, to mixed results. Plot and character wise, almost all films in the genre focus on over-educated 20-somethings meandering aimlessly through life, often played by the filmmakers themselves. It all comes off as a little self-indulgent.
The goal of having the actors completely improvise their scenes is to pump up the authenticity and verisimilitude, but more often than not the players end up stating the subtext of the scene out loud, and it unfolds more like a therapy session than a riveting piece of drama or hilarious piece of comedy. I appreciate the intent behind this method; we need truth and originality in cinema where ever we can get it. But it takes a steady and precise directorial hand to pull off the right balance between truth and drama. Luckily, Seattle native Lynn Shelton has that hand.
Shelton's third and most recent film, 2009 Sundance darling Humpday, is very good, but not without its flaws. The camera work is inexcusably sloppy, and a few of the scenes do fall victim to the boring therapy rut mentioned above. But these are outweighed by the film's enjoyable traits. Shelton may not yet be a master of beautiful images (which is required to be a great filmmaker), but her skill with actors is approaching genius. In Humpday more than almost any other film, we get a sense that we are flies on the wall; this story is not being presented to or performed for us. We just happen to be there to see these events transpire. The characters speak the way real people do (sometimes to a maddeningly mundane degree), and there is an overriding aura of genuine spontaneity. It is a pure and sometimes exhilarating joy to see things unfold.
As alluded to, one problem with the film (and indeed all of mumblecore) is the lack of attention paid to creating deliberate, compelling, and well composed images. Cinema is, above all else, a visual medium. Writing and acting are indeed important elements, but they are only the skeleton upon which to place the images, the meat of cinema. By ignoring this, Shelton and her mumblecore comrades are forgetting why films are important and what makes them live. Humpday is a good idea for a film, but it doesn't really do anything that couldn't be accomplished by a stage play.
I think mumblecore has valuable things to offer, but it will never rise to great cinematic heights as long as the images are neglected. We are still waiting for a film that harnesses the methods of mumblecore to tell a compelling, unusual story in a film powered by beautiful images.

Tuesday, February 16, 2010

Review: The White Ribbon


Austrian writer/director Michael Haneke's The White Ribbon is the kind of film that the term 'masterpiece' was coined for. Every aspect of the film, from writing to camera movements to acting to lighting to sound design, all come together to create a very real and immensely disturbing atmosphere.
Set in a small German village in the months leading up to WWI, the story focuses on a young schoolteacher who takes it upon himself to investigate when a series of strange crimes rock the tiny community.
More that anything, the pale, ghostly children in the town aide most in creating this sense of horrific unease. At one point, one of the older girls wanders into the pastor's study, wet hair hanging in front of her face in tangles. She takes a pair of scissors from the desk, then reaches her hand into the birdcage. The scene cuts away, but we know what she intends to do to that little bird. Haneke just can't resist making us accustom to the idea of evil children.
The children are not evil in an Omen kind of way, or in a truant, Bart Simpson kind of way. Yes, a couple of them are outwardly malevolent, but mostly their venom is kept under the surface.
Being aware of Germany's history in the decades after the time the film is set, as most people are, gives the whole affair a simmering, foreboding feeling. Cutting to a close up of one of the children, we get the inescapable sense that we are looking into the eyes of a future Nazi. Indeed, it is likely that Haneke intentionally set out to explore the roots the evil that took old of central Europe in the 1930's. This examination is terrifying, yet it helps to contextualize a political and military movement that we all too often mythologize.

Sunday, February 14, 2010

Review: Ballast


Writer/director/editor Lance Hammer's Ballast is a brilliant and beautiful film. Set in the Mississippi Delta region, it focuses on a sullen man named Lawrence who reconnects with his estranged nephew and sister-in-law after his twin brother's suicide. The film establishes an easy, meandering rhythm that is not often on display in cinema; it drips off the screen and into your psyche like molasses.
One aspect of Ballast that strikes the audience first is its gorgeous, rain-drenched cinematography. Every frame marinates in a palette of mossy greens and damp blues. Many of the scenes are set outdoors, and the sad, green, crumbing, rural Delta is captured wonderfully and heartbreakingly
Something that may frustrate some viewers is the film's crushingly sparse dialogue. All the sound could be sucked out, though, and we would still understand what transpires. Similarly, there is no music, but this may be intentional; the filmic language Hammer employs is so rhythmic and lyrical that any musical score would be redundant.

Review: Whip It


So-called "feel-good" films get a bad rap. Serious critics and cinephiles disregard them as trifles manufactured by studios to appeal to Middle America (whatever that means). "A film that makes people feel good cannot possibly be of any cinematic quality", they opine. Director Drew Barrymore's Whip It proves them wrong.
Ellen Page sinks her teeth deep into the lead role of Bliss Cavender, a teenager in tiny, podunk Bodeen, Texas, who dreams of escaping the suffocation of her backwards hometown and the endless series of beauty pageants her overbearing mother (Marcia Gay Harden) shoves her into. One day, she discovers a roller derby league in nearby Austin, and immediately she sees her ticket out of the sticks. Bliss quickly joins a team called the Hurl Scouts, but must participate in secret, knowing her parents would disapprove; this sets up an inevitable confrontation that everyone will see coming.
When Whip It first hit theaters, many people wondered, "can the actress Drew Barrymore direct a movie?". The answer is yes, which shouldn't be a surprise; the girl has spent most of her life on film sets. She succeeds on every level: mood, pacing, shot composition, mise-en-scene, and most especially acting. Again, this last item should not be unexpected. Naturally an actor would excel most at directing her fellow actors. Every member of the cast bangs on all cylinders and is each given their moment to shine. From the afore mentioned Page and Harden, to Daniel Stern as Bliss's Joe Sixpack father, to Alia Shawkat as Bliss's best friend, to the excellent Kristen Wiig as the Hurl Scouts' matriarchal captain.
Does Whip It provide any cinematic revelations or contribute greatly to the filmic language? Not really. It is simply a perfectly crafted, brilliantly acted, delicious little American fairy tale.

Monday, January 4, 2010

Review: Vanished Empire


Director Karen Shakhnazarov's Vanished Empire can most succinctly be described as an amalgam of the book Catcher in the Rye and the Coen bros' recent film A Serious Man, but set in 1970's Soviet Russia. The similarities to Salinger's novel in particular are quite pronounced, and the film almost reads like a back-door screen adaption of the notoriously anti-Hollywood author's work. Our Slavic Holden Caulfield is Sergey, a freshman at some generic Moscow university who spends his time striking up neglectful relationships with co-eds and pawning off his grandfather's antique literature to pay for vodka and contraband Western LPs.
To an American, Vanished Empire feels at first blush like a typical European existentialist coming of age film; the camera work is mostly handheld and sloppy, events transpire without much explanation, and it is all cast in a flat, beige color palette. While this film mostly falls under that description, it does have a few aspects that make it worth watching. First is the acting. All the players are quite naturalistic and understated, which is par for the course with regard to European cinema. The standout performance, however, is delivered by newcomer to the screen Yegor Baranovsky as Sergey's earnest best friend and classmate Stepan. Though not the focus of the film, Baranovsky brings a smoldering honesty to the role that cements him as the moral and emotional center of the piece. As Sergey makes increasingly morally questionable choices, ergo becoming difficult to sympathize with, we are able to latch onto Stepan as an anchor of integrity.
Another value that this film has, especially to a Westerner, is as a window into the later years of the Soviet Union. During much of the 20th century, the USSR was painted as the Evil Empire, and there was not much importation into this country of their culture and arts; this is a drought that persists even today. So films like this one are invaluable to help humanize a people who were our supposed enemies.
Thirdly on the short list of reasons to see Vanished Empire is the final scene. We'll not spoil it here, but rest assured that it makes the entire experience worthwhile. It is a coda like none this critic can think of.

Friday, December 11, 2009

Review: Ratcatcher


Garbage is piling up all around the neighborhood due to all sanitation workers being on strike. All this refuse lying around suburban yards appears meant to symbolize the people who live in this place. Young children frolic wantonly upon mountains of garbage, while their adolescent peers rape, murder, and pillage throughout the neighborhood. These kids are trash. It is clear that the filmmaker wants us to make this connection. The adults have produced these children and then carelessly strewn them all over their front yards, paying no mind to the damage they cause, just as they do with the rotting bags of trash.
Scottish writer/director Lynne Ramsay's 1999 film Ratcatcher is not about a literal catcher of rats. It begins with the the accidental drowning of a young boy while playing with his friend. That friend is James, an aimless 10-year-old in 1973 Glasgow who provides the stoic little center of the film. The canal is the ratcatcher, and the children are the rats, frolicking in garbage and treating everyone with an antisocial, rodent-like regard.
Ratcatcher is in a spiritual and thematic cousin to two seminal American films: Charles Burnett’s Killer of Sheep, and Peter Bogdanovich’s The Last Picture Show. All three films concern and explore elements and emotions of childhood that are rarely discussed, either in cinema or in everyday life. Also, each film is essentially without traditional plot, instead opting to follow its characters’ through their everyday lives, finding theme and profound meaning by the end.
Also like those two older films, Ratcatcher is brilliant, beautiful, and mesmerizing. Every element is staggering in its dreamlike authenticity and comes together to create a film that contributes immensely to the cinematic language.

Tuesday, December 8, 2009

Critique: It’s Called a Change Over

Director David Fincher’s Fight Club was released last month on the Blu-Ray format in a commemorative 10th anniversary edition, packed with all kinds of interviews, commentaries, and other special features. An honor like this is not bestowed upon just any film, especially one that did so poorly at the box office and was nominated for only one Academy Award (which it did not win). Additionally, the critical response of the time ranged from bewildered at best, to disgusted at worst. The film Fight Club could not be fully appreciated in 1999 because contemporary critics knew not what to make of it as it was so different from what they expected, and its influence upon the art and business of cinema had yet to be witnessed.
Critics and general audiences alike went to see Fight Club not knowing what to expect. The marketing campaign put together by the studio, 20th Century Fox, led people to believe that the film was all about underground boxing, when in fact that is only a small part of the story. The film does feature boxing, but it is only one ingredient that David Fincher used to tell the story of a man frustrated and numbed by the culture of consumerism he lives in. The marketing did not sell the real gist of the film to moviegoers, instead opting to push the action as much as possible, and in so doing, accidentally created a false expectation of what the film was like. If the film had been sold instead as an art film, or as a psychological thriller, it might have been more successful at finding an audience while still in theaters. Alas, audiences and critics were confounded when what they thought was a straight action film turned out to be an intelligent, multilayered cinematic trip about societal emasculation and schizophrenia, which they did not recognize at first; this led many critics to write negatively of the film:
Fight Club isn't a movie so much as it is a series of blows – three fast shots to the gut, an uppercut, a left-right combination to the head and a final jab that splinters your rib cage. It doesn't end; a bell rings. You stagger to your corner, beaten and pulped, sucking for raw oxygen. Is this the same as being a good movie? Well, not exactly, though the director, David Fincher, clearly thinks so. (Hunter)
The contemporary review quoted above, which appeared in the Washington Post, uses a multitude of boxing metaphors to describe the film negatively, and even takes a passive-aggressive shot at Fincher himself. This kind of hostility from a critic exemplifies how frustrated many reviewers and filmgoers were when they first laid eyes upon Fight Club. The film challenged audiences in ways they didn’t expect and could not recognize at first.
In the decade since its release, Fight Club has influenced countless films and found both a devoted audience and the critical respect it deserves. Critics have been able to views the film in the proper historical context:
Indeed, a few short years later, it is now viewed as a milestone, a benchmark in the careers of everyone involved. For Fincher, the story of a young man discovering the beauty - and the inherent danger - in embracing your inner maleness become a commentary on an entire sub-generation of dejected men. Thanks to Palahnuik’s brilliant deconstruction of the bottomed-out baby boom, complete with IKEA “nesting” instincts and designer mustard mandates spoke volumes back when Clinton was canvassing the White House, and now, two regime changes later, it seems even more prescient. (Gibron)
The above review of the recent Blu Ray release of Fight Club has ten years of hindsight to work with, and this historical perspective helps the critic better appreciate not only the artistic merit of the film, but also its significance in cinema and pop culture.
Fight Club has had a strong influence on subsequent films. Mostly, filmmakers have been inspired by the film’s unique and riveting visual style. Take, for example, the opening credit sequence in Brian Singer’s X-Men (2000), a computer generated backward tracking shot which twists and turns through strange clouds and patterns, accompanied by fast-paced, dramatic music. It is almost identical to the opening credits sequence in Fight Club, the only difference being that the original scene takes place inside the protagonist’s brain, where as the copycat moves through some generic, nebulous ether. Fincher started with setting the scene inside the character’s brain, and then the style and technique came from that, whereas Singer and his effects team saw the sequence in Fight Club and copied the style, without putting any intent or purpose behind it. This hollow mimicry is evidence of Fight Club’s extreme originality.
When people saw Fight Club for the first time in 1999, they failed to grasp how mind-blowing it was. Nothing like it had been done before, and it had yet to be imitated, so it did not jive with the accepted notion of what a film is supposed to be. Over the last ten years, however, many people have come to recognize just how revolutionary the film was. It has not only changed our idea of what the art of cinema can do, but also opened a previously closed window into our collective unconscious and, in turn, helped to shape our cultural discourse in ways we are still struggling to comprehend. The most famous line from the film, “The first rule of Fight Club is you do not talk about Fight Club”, has been quoted and paraphrased so much that it has evolved beyond the film to become a part of our everyday lexicon. In the years after the film’s release, actual fight clubs began to spring up all across the country. The film was so powerful that it inspired young men to get together and beat each other up. What other film can this be said about? Fight Club is now such a large and integral part of American culture that it is mind-boggling to imagine that it was not embraced and revered more widely in its own time.

Critique: Give ‘Em a Thrill: Action Films Past and Present



What are the common staples of the action genre? Set pieces, heroism, violence, villainy, an explosive climax. Buster Keaton’s The General is an excellent and revolutionary example of an action film, and indeed solidified many tropes of the genre that continue to be used; 1988’s Die Hard is one example of a film that employs these elements.
The General strikes the perfect balance between story and action; never do we feel that either element is overplayed or laid on too thick. This being said, however, the story is really only there to provide a skeleton for the action to rest upon. Nearly two thirds of the film depict action set pieces, most of which are centered on trains. The whole reason the film was made was to stage these highly original and breathtakingly impressive real-life train stunts. This is the purpose of every action film, to give the audience a thrill. The story, however sparse, is still critical, as it gives us a reason to care about the people imperiled in these cinematic feats of daring.
When The General was released in 1927, audiences had never seen anything like it. The stunts were thrilling and, sometimes, actually threatened the lives of the performer, namely Buster Keaton. A reason for this might have been to impress the audience, or perhaps it was due to the limited filmmaking technology of the time; there was no green screen, no stop-motion, no CGI. Keaton actually had to run atop trains and demolish bridges in order to depict these events on screen.
The General may seem typical to today’s audiences because its tropes have become so familiar. Take, for example, Die Hard, perhaps the greatest action film of the 1980s. From a literal perspective, these two films are not very similar, but if we ignore the specifics of their respective story lines and focus more esoterically, we can see how they are in fact quite alike. Each concerns an everyman who finds himself in an extraordinary situation: a high speed train chase in the case of The General, and a terrorist takeover of a skyscraper in the case of Die Hard. Also, both films are set in and around familiar, ordinary constructs, trains in one, a high-rise office building in the other. And, as with The General, the story in Die Hard is only there to give the action a framework. But even if we focus more specifically, the similarities between the two films remain. Die Hard’s protagonist, John McClane, begins the film outside the good graces of the woman he desires, much the same way Johnny Gray does in The General. But, through heroism and rising to the occasion, each man proves himself and wins the heart of the girl in the end. A trial by fire to obtain what one desires is one of the main tropes of the action genre. The locations and time periods are different, one film is silent while the other features extensive synchronous sound, but they are akin in their use of action to entertain the audience.
What is the goal of an action film? The goal is to give the audience a thrill. Through an engaging yet sparse story line, sympathetic characters, and heightened, exciting situations, action films as varied as The General and Die Hard thrill the audience, whether the year is 1927 or 1988.

Critique: Conversation of Blood: How Sound Tells the Story



When synchronous sound first appeared in films in 1927, many filmmakers feared that the art of cinema was dead। Over the years, however, ways were found to integrate sound usefully into the filmic language. The films Throne of Blood and The Conversation are two excellent examples of how juxtaposing sounds and images can be used to help tell the story and infer deeper meaning.
The sound in Throne of Blood is very literal; it is always attached to an object on screen. One of the most striking and memorable uses of sound in the film is the lonely, hushed swishing of Asaji’s gown upon the floor as she flits around the fortress in the tense minutes just after the murder of the Lord. It is practically the only noise we hear, and this near vacuum of sound serves to create a haunting and foreboding atmosphere. If the film were silent, the same effect would not be rendered. This is an example of how sound helps to expand the impact of the scene. The same notion would not be accomplished with music; indeed there is no score accompanying this sequence, and with good and deliberate reason: it would be too much. Kurosawa knows this, and so, uses admirable restraint. The sound of Asaji’s swishing gown goes everywhere with her, like a devious whisper. It is quite literally attached to her. it is a sound we would hear were we actually in the room with her, yet on the screen it takes on a special significance. This small sound has a big impact; it tells us that she is a maniacal schemer inside a deceptively quiet package. The sound of the swishing gown, being the only noise present, tears through the scene, simultaneously building and cutting the tension. The sound is simple, mundane even, but the context it is put in causes it to mean something more.
Conversely, the sound effects in The Conversation are used more metaphorically and symbolically. They start out holding onto literal objects, but quickly let go and are allowed to roam around the ether, attaching themselves to things they should regularly have no business associating with. This detachment and reassignment does well to create new and precise meaning. A perfect example of this is the titular, spied upon repartee that Caul records. We first witness the conversation as it happens in real time, attached to the images it originates from. Later, though, as Caul listens to bits and pieces of it, it is out of context, assigned to new images. The words take on new meaning; repeated over and over, they begin to lose their traditional definitions and become just sounds, almost like music. Indeed, the score of the picture is quite minimal, leaving room for these orphan syllables to fill the sonic gaps and punctuate the action themselves. Another function that Coppola employs this method for is to represent Caul’s state of mind cinematically. He starts out sane. We see him listening to the conversation as it happens, in context, unfolding from beginning to end. As the film progresses, however, Caul begins to loose his grip on reality, just as the sounds he listens to again and again are no longer connected to the situation that birthed them. With The Conversation, Coppola proves that sound design can be used to enhance images on screen, rather than detract from them.
Similar to Throne of Blood, though, is Coppola’s deft use of the absence or near-absence of sound. Take the elevator scene, wherein Caul inadvertently shares a ride with one the subjects of his surveillance. For the first time in the film, there is a hush, and it is suffocating and deafening, making us and Caul feel trapped. Again, like Asaji’s swishing gown upon the floor in Throne of Blood, this quiet in the elevator, in the larger context of the film, does more than any carefully crafted effects or musical score possibly could.
Another thing the two films have in common with regard to sound design is juxtaposition. Loud scenes are adjacent to quiet ones. Juxtaposition is a key element of the cinematic language. Usually, it is thought of with regards to opposing images, but it applies equally to sound. As discussed before, Coppola removes certain sounds from their original places and pairs them, or juxtaposes them, with new images.
Through expert use of juxtaposition, Kurosawa and Coppola prove that sound does not have to be a crutch, but can in fact greatly enhance the power of a film.

Critique: Kubrick’s Path to Glory


(SPOILERS) Who has the moral high ground on the battlefield? Is there any place for morality during war? With Paths of Glory, director Stanley Kubrick attempted to answer these questions, using dynamic lighting, juxtapositional editing, economical mise en scene, and archetypal characters to symbolize good and evil, and in so doing defined himself as one of the 20th century’s most important and elemental filmmakers.
The film is shot in black and white, or rather black or white; there is no gray area, an absence which represents the moral absoluteness of the characters. When General Mireau tours the trenches, he is brightly lit and clean, whereas the soldiers are dirty and mostly in the shadows. Since we have already been introduced to Mireau in a bright, sterile environment, it is almost as if the general is in a bubble, protected from the realities of war by his place in the social order. All of this is achieved simply with lighting. Additionally, when we are first introduced to Col. Dax, our heroic protagonist, he is rather neutrally lit, representing his place as a sort of moral center between the innocent soldiers and the evil general.
Kubrick cuts from scene to scene very abruptly. Frequently, we are taken from Mireau’s great, white, palatial headquarters suddenly to the dirty, claustrophobic trenches where the honest, hardworking soldiers reside for the first third of the film. This is clearly meant to bring our attention to the disparate conditions experienced by the men who give the orders, and those who actually carry out those orders.
Often working in tandem with the editing is Kubrick’s use of very efficient mise en scene. This is most obvious, once again, in the early trench scenes. Take, for example, one of the long, backwards dolly shots of Col. Dax walking through the trenches. We see not only Dax, but also dozens of soldiers going about the business of making war, loading weapons and so on. In the same shot, we can see bombs exploding over head, just outside the trenches. This helps greatly to suggest setting, and quickly and effectively creates a foreboding and oppressive atmosphere. The soldiers are literally under the bombs, just as they are figuratively under the generals, who are equally as lethal and uncaring as the artillery.
Later in the film, during the court martial, Kubrick takes care to arrange the characters in a very specific way. The judges, legal counsel, and various other court officials are grouped tightly together, around a long table; General Mireau, the orchestrator of the whole affair, is nearby, watching and relaxing upon an opulent sofa. This comfortable cabal is placed in great contrast to the three soldiers on trial, who sit several feet away in nondescript chairs. This arrangement is shown to us plainly in a high angle wide shot which looks almost straight down on the scene. The people at the table are one object, while the soldiers are each alone, adrift and helpless. This is brilliant mise en scene, as it is not only immediately informative, but also visually compelling and, perhaps most important of all, symbolic of the various characters’ situations and states of mind.
Col. Dax is clearly good, and General Mireau is obviously bad. There is not much moral ambiguity with regard to the characters in Paths of Glory. Yes, they are both technically on the same “side”, being French officers, with a common enemy in the Germans, but it is obvious within the first reel of the film that the two are opposed; Dax as protagonist, Mireau as antagonist. When we first meet Mireau, he is lounging contentedly in an open, luxurious setting. He discusses tactics and the loss of life so casually that it is difficult to sympathize with him. Later, as he commands the attack on the German Anthill from his safe spot behind the trenches, he screams maniacally and indignantly at his subordinates when they question his order to fire on their own troops. He is so obsessed with winning the war and maintaining discipline that there remains no humanity within him. We are clearly not meant to like this character, and in fact, over the course of the picture, we come to hate him. He is archetypically evil.
Col. Dax, on the other hand, is always presented sympathetically; he is modeled after the righteous hero archetype. When we are introduced to him, he is shirtless, his bare skin meant to represent his innate humanity. Additionally, he is always on the side of his troops; he openly challenges his superiors in defense of his men, first in the trenches, then more formally as their legal counsel in the courtroom. This animosity between French officers rather than between nations is driven home by the fact that we do not actually see any krauts until the very end, when the sweet, angelic German girl is made to sing in a rowdy tavern, causing the drunken French soldiers, and the film itself, to take on a sobering silence. We realize that this story was never about French vs German, but instead about the lower class foot soldiers vs the aristocratic high command, and, in a broader sense, the righteous human spirit vs the madness and folly of war.
Does Col. Dax gain the moral high ground on General Mireau by defending the three men accused of cowardice? If so, what does he accomplish? The men are still found guilty and thence executed. Perhaps nothing is accomplished, save only to show the world that war cannot completely crush every person’s humanity and compassion. Whatever the case, with Paths of Glory, as he would with all of his subsequent work, Stanley Kubrick showed that he had a fundamental understanding of the power of film and how to harness its various elements, be they lighting, mise en scene, or editing, to create a singular, visceral cinematic experience.

Friday, October 23, 2009

Review: The Headless Woman


Lucrecia Martel’s The Headless Woman is the best head-injury film since Christopher Nolan’s Memento. Through a breathtakingly remarkable and original use of cinematography and shot composition, the Argentine auteur effectively yet subtly puts the audience in the head of her disoriented protagonist.
Vero is an upper-middle class woman living a comfortable life in suburban Argentina. She takes the kids to the pool, drinks wine with friends, and so on. One day, while driving alone along an empty country road, she runs over something, banging her head in the process. Stopping, she slowly collects herself, then drives on, making a point not to look back at the thing she has hit. This places great doubt in her newly-injured mind; was it a person, or just a dog? The uncertainty haunts her.
Do not expect a traditional narrative from this point on. It is not Martel's intent to present a clear story. We often do not even know who certain characters are or why particular events are happening. None of this matters because this film does not exist to present a story, but rather a unique state of mind.
The way we are pulled into this state of mind is through the gorgeous, subtly bizarre cinematography. Most scenes consist of only a single shot which often stays completely stationary, allowing the various characters to move in and out of frame, between foreground, middle ground, and background. When attempting to create a psychological state on the movie screen, directors will often move the camera more, and include a multitude of cuts. This method is over-used and lazy. Martel understands this, and so makes a great effort to do something different. It pays off. The restrained camera movement and conservative editing are, together, a stroke of genius, and do more to put us in Vero's rattled mind than any impatient, MTV-style moviemaking could.

Wednesday, October 7, 2009

Review: The Informant


The Informant! is a bizarre and brilliant film. Directed by Hollywood indie auteur Steven Soderbergh, it is inspired by the real-life story of the Arthur-Daniels-Midlands price-fixing scandal of the mid-1990's, told from the questionable point of view of engineer turned executive Mark Whitacre (Matt Damon). Whitacre is a devoted family man, has a fulfilling, high-paying job, and seems altogether content, so when he suddenly goes to the FBI with inside info on his employers' possible illegal activity, something is probably up.
The film begins routinely enough. Whitacre narrates as he drives his son to school, telling us some facts about corn we might not know (his company is a corn conglomerate, among other things). The score is light and upbeat, the cinematography is bright and glossy; we appear to be in for a pleasant, if predictable, 108 minutes of entertainment. This familiar and comfortable feeling is fleeting, however. We don’t really notice at first, but things slowly start to take a strange turn into to unforeseeable territory.
Matt Damon is a very well-liked movie star, and Soderbergh uses this to his advantage in order to take the audience somewhere they cannot possibly foresee at the outset. The fact that Whitacre, with much to lose and apparently not much to gain, not only rats out his company, but goes undercover as an informant for the FBI, endears him to us immediately. He is an everyman, portrayed by the afore mentioned beloved movie star, putting himself in a heroic position; there is almost nothing that could turn the audience against him. Almost nothing.
Aside from Damon, there are no widely recognizable faces in the picture. many key supporting roles are played by standup comedians; they all do a fine job, to be sure, but it is a strange move on Soderbergh’s part. Stranger still, is the the superb choice of Quantum Leap alum Scott Bakula as the beleaguered FBI agent assigned to Whitacre and the ADM investigation. Bakula’s last high profile role was as Captain Archer on the dreadful Star Trek spin-off Enterprise, a part for which, many felt, he was terribly miscast. So it is a baffling yet welcome surprise to see Bakula tearing through a meaty role that suits him to a tee. His Agent Brian Shepard is a gruff, world-weary, and honest man who doesn’t take any crap, and he makes the perfect foil for Whitacre, especially as the latter’s behavior becomes increasingly erratic. Bakula’s presence in the film is weird and wonderful, and helps to elevate things above the normal Hollywood fare.
Another lesser known actor who almost steals the show is Melanie Lynskey as Whitacre’s loving wife, Ginger. She takes a role that easily could have been phoned-in as a standard ‘supportive spouse’ to another level. Her performance is subtle and honest in a way that Damon’s certainly isn’t, and it gives the film its moral and emotional center. Later in the film, after certain things have been revealed regarding Whitacre, the only reason we continue to care about him is because she cares.
Soderbergh takes what on the surface seems completely ordinary and turns it into something unexpected. The film is not what it seems, just as Whitacre is not. The narration that our protagonist provides throughout the movie actually has nothing to do with the action on screen, or even the story; he talks about the hunting behaviors of polar bears, or wonders what kinds of tie he should buy. It is such a bizarre thing, a voice over that does not help to illustrate or explain what we are watching. However, we do not even notice this incongruence until very late because we are so used to hearing voice overs in films. Soderbergh takes what the audience is familiar with and mutates it in order to challenge us without our knowledge.